A set collection card game of lost memories and unknown identities for 3 to 4 players. Inspired by Kyusaku Yumeno’s novel Dogra Magra, this compact card game from the designer of The Ravens of Thri Sahashri is set in a world where young girls “bloom” into women with powerful psychic abilities. To control these “terrifying” young women, the World Ascension Society sends operatives into girls’ schools to identify these “blossoms”. An accident leads to all the girls at one school losing their memories—including the WAS agent—and now they must rebuild their identities by collecting clues to their past. By collecting and melding cards, players try to identify which girl they really are, but their identities are not really known until the end of the game. In an added twist, each girl has her own unique victory conditions!
Rulebooks and Downloads
How to Play